* Select all feature for the fleet view. A lot of times I want to select all the ships in a fleet exept one. For example, if I just sent a fleet of assassins, a scavenger and an interceptor to take a planet, and now I want to send everyone exept the interceptor to the next planet/asteroid. The easiest way to do this would be to have a button (or maybe ctrl+click, alt+click, or the universal ctrl+a) to select all the ships in the fleet, and then I could just shift click the interceptor to remove it from the selection.
* Select all ships of a type. To continue from the last item, a feature to select all the ships of the same type would also be nice. After starbase attacks I usually want to move the fleet to the next base. Only I want to send my faster ships there separately, so they can secure my staging area, and heal some hitpoints while waiting for the slower ships to get there, or I want to send my bombers to a different sector to wait for more bombers while the rest of fleets moves to take planets or asteroids etc. So now I have to shift+click each bomber in the fleet to pick them out of the fleet. Maybe a ctrl+click for selecting all ships of the type that was clicked?
* Selecting which corner of a sector you want your ships to go. Each sector has four corners, and most of the time the fleets end up moving to the right corner, or it doesn't really matter where they sit as long as the sit there. But sometimes, it really matters which corner the ships pick. The most important place where this matters is your own starbase. If your base is empty, new ships appear at a random corner of the base. This means, that if you want new ship(s) to start heading SW (as in South-West), and they appear the NE corner of the sector, they basicly have to travel an extra sector to get where they are going. I posted about this in another thread here: http://dreamspike.com/forum/viewtopic.php?p=66#p66, so I won't repeat everything here, but sometimes a new ship appearing in the wrong corner can be a matter of life and death. What about this: Let the player choose which quadrant of the station new ships appear if there are no ships stationed at the starbase? A simple method could be selecting the starbase, and then right clicking one of the corners of that sector. You could visually verify the selection with the standard green "move-here" dot, and maybe add an arrow or a single corner marker or something to that corner for permanent display. (To clarify that: a claimed planet has corners in the players color around it. Draw a similar symbol to the chosen corner of the starbase)
* Save/Load. Admit it, this game is hard. Damn hard at times. And the fact that you can't save the game makes it even harder. Which is not necessarily a bad thing, as it forces you to play things safe and not take unnecessary risk. But still, the ability to save the game might increase this games appeal to the more casual gamers, and overall make the harder levels a bit easier, when you don't have to restart after that huge armada that should have wiped out the enemy base with ease got reduced to scarp metal by the defenders
* Window mode. Because the game is designed to be run at 640x480 resolution, it would be perfect if the game could be run in a window. This would allow one to keep the game on the desktop, and more easily play while doing other things (like working).
* A little crash bug I've found: This week I've been playing the game mainly on my laptop, and have found that SWC really doesn't like some power saving features. If I close the lid of my laptop, it's display is automatically turned off. When the display turns back on, SWC crashes if it was the active application at the time. I first discovered this when I closed the lid to get to the back of my laptop for plugging it in to a power outlet, and was a bit shocked to see the game crash when I got back to it. Also if I put my computer to sleep or hibernate it, SWC crashes when the computer wakes up. Since the game can't be saved, I've sometimes left the game in the background and just hibernated my computer when I really had to stop playing, but unfortunately this has led to the game crashing
Also, I have some ideas that would be more appropriate for a sequel than a patch, so if you have plans of making a sequel for SWC or another game in the same genre, send me a PM or an email, and I'll tell you what I have
I hope you find these suggestions useful, and consider adding at least the first three items on the list to the game in a future patch.
